It's all practice, patience and recon, that's all it takes. This game can be very complicated and a lot of factors affect everything, that is true for any kind of deck whether it be armored, marine, airborne or even support. You can see an enemy getting ready to assault or trying to flank you, you can find holes in the enemy defenses where you can slip on through and see where they weakened their defenses in exchange of a strong front. The most important things in any deck, regardless of what you do, is Recon. If you play defensively, you can get some higher end tanks that can kill enemy units quickly, if you play offensively, use cheaper units to overwhelm the enemy. There are certain restrictions to playing a type-something deck so you might get shittier AA or you might not get artillery. When you make a deck there has to be a balance between point cost, unit availability, training and technological advantages, the better the unit, the more expensive it is and the less readily available it is.Īs an Armored Unit, you can play either defensively or offensively. The game is not balanced yet, but winning with any kind of deck is very feasible because it boils down to tactics in the end, sure a technological advantage is great, but a T-80UM is no match against 4 TOW-2 launchers in a forest. That is usually an indicator of cover for units. You say you are rewarded with artillery when you attempt to push, don't use roads and use smoke to cover your advances.Īlso, keep your units in cover, the only reason to leave units outside of cover is when there is only a small patch of trees and nothing else. When you push forward, you have to play it smart, you either have a few good units or strength in numbers. Artillery uses up supplies that you need for everything else, and they're not usually going to waste it pounding every inch of the sector, unless it is a short match. If he's throwing accurate artillery barrages, it means he's got eyes on you, that means there's a recon unit nearby. There is more at play than just throwing artillery at you. Once you lose support or CAS asset, your match will seem un winnable. Since you come from World in Conflict where support assets are indestructible and rely on cool downs, you don't seem to have realized how valuable those are yet. It took me several game-hours before I got the hang of it, and I still get my ass kicked.Īrtillery and CAS are your lifelines. They are playing it right, you just don't have the hang of it yet, given the steep learning curve. The whole game revolves around "camping" if you put it that way. What you call camping in a mountain is in reality a well defended position. Now, do I have it completely wrong and is the game really supposed to be played like that? Is this considered as a common flaw? Is this exacerbated by 10v10 games? ![]() The last similar game I played online was World in Conlict, and things in multiplayer seemd a bit "balanced" as it didn't have a deck system, but players were each given a role instead. So let's say I found this a bit dull, especially as I love playing with armor. Any attempt to push forward is rewarded by more artillery, any unit that's out of cover just becomes a target for artillery. People hardly fight at all, and instead camp the nearest moutain/forest/building and shell eachother with artillery. According to Steam I've played for 17 hours so far, most of that mainly in multiplayer, but mainly in 10v10 games.Īnyway, my experience so far has been a bit of a let down. After the last Steam sale I decided to check Red Dragon, which I had been interested in since its release. This is a fan-run community, we are not affiliated with the creators of the Wargame Series. If you just want to share a video of yours every now and then you do not need to ask for such permission. please contact the moderators and ask for permission beforehand. Go to /r/combatfootage OR /r/MilitaryGfys for specific content.Ĩ) No advertising without moderator approval.īefore you advertise a discord channel, tournament etc. This includes Warchat screenshots.ħ) Combat footage is allowed if loosely connected to wargame. No threats or suggestions of harm, racial, sexist, or homophobic slurs will be tolerated. Guides and game commentary are welcome.ģ) Dank Memes are allowed, within reason.Ĥ) Any images must be hosted on a reputable image hosting site, no shady sites please.ĥ) Any off-topic content will be removed at the mods discretion.Ħ) Be civil. Any post or comment containing that content will be deleted and the user will be banned.Ģ) No posts involving "Let's Plays". Wargame: Red Dragon Extensive Video Tutorialġ) Do not talk about obtaining pirated versions, cheats, trainers, hacks or any other game breaking programs. New to Wargame? Check out /r/wargamebootcamp Game Guides ![]() Everything you need to know about the Wargame series.
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